Detroit Become Human Strengths and Weaknesses Funny

2018 video game

2018 video game

Detroit: Become Human
Close-up of a human-like android's face, with the skyline of Detroit in the background

Packaging artwork featuring Markus, one of three playable characters

Developer(southward) Quantic Dream
Publisher(southward)
  • Sony Interactive Entertainment (PS4)
  • Quantic Dream (PC)
Director(s) David Cage
Producer(south) Sophie Buhl
Designer(due south) Simon Wasselin
Programmer(south) Jean-Charles Perrier
Author(due south)
  • David Cage
  • Adam Williams[nb 1]
Composer(due south)
  • Philip Sheppard
  • Nima Fakhrara
  • John Paesano
Platform(due south)
  • PlayStation 4
  • Microsoft Windows
Release
  • PlayStation 4
  • 25 May 2018
  • Microsoft Windows
  • 12 December 2019
Genre(s) Risk
Mode(south) Single-player

Detroit: Become Human is a 2018 adventure video game developed by Quantic Dream and published past Sony Interactive Entertainment. The plot follows three androids: Kara (Valorie Curry), who escapes her possessor to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus (Jesse Williams), who devotes himself to releasing other androids from servitude.

Detroit: Become Human is based on Quantic Dream'southward 2012 technology demonstration Kara, which also starred Curry. To inquiry the setting, the developers visited Detroit, Michigan. Writer and director David Cage completed the script over two years. An engine was built to complement the game and hundreds of actors were cast earlier shooting and animation. Philip Sheppard, Nima Fakhrara, and John Paesano served as composers for Kara, Connor, and Markus, respectively. It was released for the PlayStation 4 in May 2018 and Microsoft Windows in Dec 2019.

Detroit: Become Human was met with generally favourable reviews from critics, who praised the setting, visuals, story, main characters, their voice actors, the touch on choices had on the narrative, and flowchart characteristic, only criticised the movement controls, mishandling of historical and thematic allegories, and aspects of the plot and characters. In addition to being Quantic Dream's nearly successful launch, the game is likewise the company's best-selling game, with sales exceeding 7 million.

Gameplay [edit]

Connor in a hostage negotiation. The histrion is presented with different dialogue options in an attempt to defuse the situation.

Detroit: Go Human is an adventure game played from a third-person view,[v] [6] [seven] which is subject field to a fix and controllable perspective.[8] At that place are multiple playable characters who tin die as the story continues without them;[9] [ten] equally a result, there is no "game over" message following a character'southward death.[11] The right analogue stick on the DualShock controller is used to interact with objects and detect ane's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions,[12] [thirteen] [xiv] the story volition branch out depending on which choices are made.[15] These tin be viewed in a flowchart during and immediately later on a given chapter;[16] the player can rewind to certain points in the story to reshape decisions in the outcome of regret.[17] Certain scenes characteristic countdowns, which strength quick activity.[18] Levels abound with magazines for players to read.[19] The playable characters are:

  • Connor, a police investigator android tasked with hunting down androids that have deviated from their programmed behaviours.[10] [14] [15]
  • Kara, a housekeeper android who develops artificial consciousness and becomes responsible for a young daughter's safety.[fourteen] [20] [21]
  • Markus, a caretaker android who, after gaining consciousness, takes it upon himself to free others similar him from bondage.[21] [22]

Obtaining clues past highlighting and analysing an environment with augmented vision allows Connor to reconstruct and replay events that occurred before.[7] [23] The more than information Connor collects within an allotted fourth dimension,[24] the greater the chance of success in deciding a grade of action.[25] Markus has the power to grant androids free volition and calculate the outcomes of sure acts.[14] [26] [27]

Synopsis [edit]

Caretaker android Markus and his owner, acclaimed artist Carl Manfred, render home and alarm the law of a suspected burglary. In confronting the perpetrator, Carl'due south drug-addict son Leo, Markus bypasses his programming, thereby becoming a deviant android with full autonomy, leading the police to shoot and destroy him on arrival.[28] Markus awakes in a landfill of broken androids and, afterwards repairing himself and escaping, discovers Jericho,[29] [30] a wrecked ship and safe haven for deviants. In that location, Markus rallies the others to fight for their rights.[31] [32] They perform several acts of ceremonious disobedience, which catch the public'southward attention and get more androids to join.[33] [34] [35] This culminates with the FBI attacking Jericho.[36] If he survives, Markus and the others can set up up either a tearing or peaceful concluding march, resulting in either a war breaking out or the president opening peace talks.[37]

Police investigator android Connor is sent past the CyberLife corporation to assist Detroit Police Section Lieutenant Hank Anderson, an alcoholic who hates androids – assertive a surgeon android to have been indirectly responsible for his son'due south death.[38] In the grade of their investigation into an outbreak of deviants,[39] [twoscore] they either bail or fall autonomously,[41] [42] [43] potentially resulting in Hank committing suicide.[44] During his chase for Markus' grouping, Connor starts to deviate, but can also preserve his programming.[36] [45] He eventually locates Jericho,[45] [46] where he tin get a deviant himself.[36] If he defects, Connor infiltrates CyberLife Belfry and converts all androids in that location into deviants. If not, he attempts to snipe Markus during the terminal protest, but is stopped by a SWAT team or Hank. If peace is achieved, Connor tin choose whether or not to shoot Markus during a spoken language.[37]

Kara, a housekeeper android for Todd Williams and his girl Alice,[47] escapes with her after he attacks them and leaves Kara a deviant.[48] The ii travel across Detroit, intending to enter Canada, which has no specific laws involving androids and where they volition be safe. Kara and Alice befriend another android named Luther forth the way, who joins them on their journey.[49] [50] [51] They seek the aid of an android sympathiser named Rose, who points them to Jericho to obtain passports.[52] They get caught up in the FBI'south attack on Jericho, which may upshot in Luther, Kara, and/or Alice's deaths. Kara also learns that Alice is in fact an android, replacing the daughter taken away by Todd's wife.[36] They tin emigrate to Canada past bus or gunkhole, survive an android concentration and destruction army camp, or in either example die trying.[37] [53] [54]

Development [edit]

Writers David Cage (top) and Adam Williams (bottom)

Detroit: Get Human had a development budget of €30 meg.[55] The game is based on Quantic Dream's 2012 PlayStation 3 technology demonstration Kara,[56] [57] [58] which received strong reactions and an award at the LA Shorts Fest.[19] It starred Valorie Curry, who would reprise the title role.[59] Author and director David Muzzle wanted to brand the demo into a full game, despite not originally having planned to, because he was curious every bit to what would happen side by side.[sixty] [61] He took inspiration from Ray Kurzweil's The Singularity Is Almost.[62] Androids were designed with reference to bogus organs, how their free energy would be generated, and human centre motion. An android'due south abilities were determined past each of their given profession.[63] Experts in bogus intelligence were consulted to discern which technological advancements were the most viable.[64] Detroit was chosen as the setting to revitalise a city that had succumbed to economical decline after a historical contribution to American manufacture.[65] The developers travelled to Detroit to conduct field inquiry,[66] taking pictures, visiting abandoned buildings, and meeting people.[67]

In late 2013, Cage was in preproduction on Detroit: Get Homo.[68] [69] Muzzle'due south script – between two,000 and 3,000 pages[lxx] – was outset relayed to the design team while programmers created the graphics as well as a new game engine with advancements in features like rendering, dynamic lighting, shading, bokeh, and physical cameras.[half-dozen] [71] [72] Quantic Dream improved their game engine's depth of field after Marker Cerny, lead architect of the PlayStation four, came to evaluate it.[73] In October 2016, the screenplay was completed later on more than than 2 years.[74] Writer Adam Williams was hired to aid finish and mankind out the story.[3] Cage used charts and diagrams to see where the choices would end up;[75] penning "five or half dozen thousand pages of notes", he likened the story to a Rubik'south Cube.[76] Two scenes were cancelled for how violence was portrayed.[77] The casting extended to Los Angeles, London, and Paris in search for more than 250 actors to portray 513 roles. The actors were scanned in 3D, whose models were then made into characters. Shooting and animation followed, and on 8 September 2017, the performance capture was finished later on 324 days.[70] [71] [78] [79] Detroit: Get Human was worked on past the 180 staff members at Quantic Dream and besides outsourced to the Philippines, China, Vietnam, and Bharat.[lxxx] The game has 35,000 camera shots, 74,000 unique animations, and 5.one one thousand thousand lines of code.[70]

The characters Connor and Markus are played by Bryan Dechart and Jesse Williams, respectively.[24] [81] Clancy Brown, Lance Henriksen, and Minka Kelly portray supporting characters Lieutenant Hank Anderson, Carl Manfred, and North, respectively.[xiv] [82] [83] There are three unlike composers, one for each playable grapheme:[84] Philip Sheppard for Kara, Nima Fakhrara for Connor, and John Paesano for Markus. Sheppard's cello sequence in Kara'due south theme was inspired by the flames of a log fire, whereas the motif layered over it came from the two syllables in her name. Fakhrara created custom instruments and used vintage synthesizers in guild that the sound could represent the robotic nature of Connor. Paesano'due south music was made with the idea that it would exist "like a church hymn", personifying Markus' transformation into a leader.[85] Sheppard recorded at Abbey Road Studios with the English Session Orchestra;[86] Paesano was at Synchron Stage Vienna with the Synchron Stage Orchestra.[87] Director of photography Aymeric Montouchet used "thick grain and shaky long lens" with shallow depth of field for Kara, "small, tight grain" and a blueish palette for Connor, and orange and white colours for Markus.[73] The game was released to manufacturing on 23 April 2018, subsequently four years.[88]

Release [edit]

Detroit: Go Human was announced on 27 October 2015 at a Sony press conference during Paris Games Week.[89] It appeared at E3 2016 and E3 2017, showing trailers of additional playable characters and gameplay.[ix] [22] Following E3 2017, Cage confirmed that the game would be released in 2018,[ninety] later on specified as the first or second quarter therein.[91] The game was released on 25 May 2018 for PlayStation 4.[92] If pre-ordered, Detroit: Become Human would come up with a dynamic theme and digital soundtrack, while the digital palatial edition included a re-create of Heavy Rain, a digital art volume, digital soundtrack, ii dynamic themes, and ten avatars.[93] The soundtrack was bachelor for streaming on 22 June 2018.[94]

After the 2017 Paris Games Week, a new trailer was criticised for its portrayal of child abuse, specifically a scene in which a 10-year-old girl named Alice is attacked by her father (with the game'due south release, information technology is revealed in a plot twist that Alice is an android and the father is its owner).[95] [96] Dechart defended the trailer, proverb the story "elicits empathy".[97] A demo of the first scene, "The Hostage", was made bachelor on the PlayStation Shop on 24 Apr 2018, accompanied by an Amazon Alexa skill that guides the role player through the demo.[88] [98] The game was promoted in Nihon with the alive action short movie, Tokyo: Become Human being.[99] This was followed by a launch trailer and two animated English-language shorts introducing Elijah Kamski, the creator of the androids and CEO of the CyberLife Corporation, and Chloe, the commencement android to laissez passer the Turing exam.[100] [101] During the March 2019 Game Developers Conference, video game and software programmer Epic Games announced that Quantic Dream would release Detroit: Become Homo, along with Heavy Rain and Beyond: Two Souls, for Microsoft Windows, to be self-published by Quantic Dream and exclusively available on the Epic Games Store for one year.[102] [103] Pre-orders opened in Nov 2019, and the game released on the Epic store in Dec 12.[104] [105] Following the release on the Epic Games Store, on xviii June 2020, Detroit: Become Human was released on Steam.[106] [107]

Reception [edit]

Detroit: Become Homo received generally favourable reviews.[109] [108] Destructoid 's Chris Carter said that, despite tiring of Quantic Dream's penchant for detective stories, he enjoyed its execution and Connor's "at-home demeanor and android origin". Carter praised the setting, calling it "believable" and "captivating", while also noting that the "smaller moments" were among its strengths.[12] Michael Goroff of Electronic Gaming Monthly favoured the fact that the playable characters were androids because their second-class citizenship status created an "effective viewpoint". The controls and quick-fourth dimension events were besides discipline to approval. Goroff lauded the "incredibly satisfying and sometimes unexpected" touch on of the collective decisions and declared this the game's "biggest achievement".[13] Writing for Game Informer, Kimberley Wallace agreed with Carter's assessment of the "little moments" and said the grapheme development was "fun to spotter", well-handled, and the "highlight of the game". She appreciated how the branching narratives affected the latter parts and complimented Quantic Dream for the "impressive" accomplishment.[26] Paul Tamburro at Game Revolution wrote that Detroit: Become Man boasted a "compelling earth ... enriched past fantastic performances and state-of-the-art motion-capturing". He commended Curry, Dechart, and Williams for their "engrossing performances" and said the game was among "the well-nigh well-acted" effectually. He also felt the choices "drastically" changed the story.[110] Peter Chocolate-brown of GameSpot welcomed the variety of cycling between characters for ensuring role player appointment. The game's "almost dreadful and horrific scenes" fabricated a considerable impression on Brown, some of which he found to exist "truly unforgettable". Additionally, he remarked that the visuals were beautiful and "captivating to behold".[16] GamesRadar+ 'due south Andy Hartup praised Quantic Dream for making "an interactive story capable of provoking genuine, honest, and varied emotions". He thought the consequences of the decisions were "utterly delightful", albeit rarely, and saw the setting as "cute". Hartup liked the character models, calling them "the virtually remarkable you'll see in gaming", and favoured the eyes in particular. On the controlling aspects, he proclaimed Detroit: Go Human "the new gold standard ... for meaningful choice in gaming".[18] Lucy O'Brien at IGN wrote that the game "manages to be a oftentimes moving melodrama that bends to your choices with meaningful results". She also praised the acting of Curry, Dechart, and Williams, observing different benefits to each character. O'Brien appraised the general plot as "big, aggressive fun" and the environments every bit "beautifully detailed". Like Goroff, Wallace, Tamburro, and Hartup, O'Brien found the "branching paths to be multiple and deep", while also complimenting the flowcharts,[111] a characteristic Colm Ahern of VideoGamer.com singled out as one of the game's few redeeming qualities.[112]

Conversely, Carter criticised the game'south "surface level exploration" of the Ship of Theseus, questioning the director'southward subtlety. He blamed the weakness of Kara's story on Muzzle's writing, called the portrayal of domestic and substance abusers "cartoonish", and complained well-nigh occasional "wooden acting".[12] Goroff's just badgerer with the controls concerned its motion-sensitive characteristic, especially disparaging its utilize in quick-fourth dimension events.[13] Wallace thought Markus' story was the worst of the three, citing "predictable speeches" and "blackness-and-white decisions" as the primary problems. She suggested that the narrative suffered "heavy-handed" attempts at historical parallels, and noted, equally Carter did, that its representation of abuse seemed "exploitive due to the over-the-top antics". She felt the use of the motion controls and touchpad was "unintuitive" and wanted more variety from the gameplay.[26] Tamburro faulted the opening act for its "slow" and "dull" interactions, the quick-time events for their abundance, and occasional story paths for beingness "highly questionable".[110] Brown viewed Markus every bit "remarkably lacking in nuance" and historical allegories every bit "on-the-nose" and "distracting". He commented that the flowchart exposition was "ultimately detrimental" to immersion and wished there was a style of disabling information technology.[16] Hartup disliked the moments in which themes were either "fumble[d]" or "pushed besides far".[18] O'Brien observed multiple plotholes and found the exposition and dialogue to be "impuissant".[111] Ahern wrote in his verdict, "Detroit: Become Human wants to motion you. ... The matter is, information technology really doesn't. ... when the narrative is as cringey and ham-fisted as it is you won't want to play through it multiple times".[112]

Sales [edit]

Detroit: Become Human reached fifth place on the UK chart after two days of release.[113] In its get-go week, the game topped both the overall sales and console sales charts. Though it sold fewer copies than Beyond: 2 Souls and Heavy Rain in that region, Cage and executive producer Guillaume de Fondaumière claimed Detroit: Go Human was the studio'south most successful launch yet.[114] [115] [116] The NPD Group subsequently confirmed it had a sales growth in backlog of twenty percent over Heavy Pelting.[117] It was the third best-selling video game overall, generating the third-near revenue in the United states of america, and sold the most out of whatsoever title on the PlayStation Store in May 2018, having been available for six days.[118] [119] [120] The game released in Nippon with 39,548 units (which rose to 56,480 later on two weeks), second to Dark Souls: Remastered.[121] [122] In the Great britain, the second week also saw information technology get the second acknowledged video game (behind FIFA 18).[123]

The game sold 1 one thousand thousand units later on the first two weeks.[124] For the week ending ten June, its physical sales fell to fourth place in the Uk.[125] Its Japanese sales hitting 74,458 copies on 17 June,[126] but dropped from the country's console chart 1 week afterwards, when the game was placed ninth on the Britain private formats chart.[120] Two months after release, a total of ane.5 million people had played the game.[127] Information technology had sold more than two one thousand thousand units by that December,[128] approaching three million the post-obit calendar month.[129] In October 2019, worldwide sales had reached 3.2 million units on PlayStation 4.[130] A printing release from Quantic Dream reported in Baronial 2020 that it had sold over 5 million copies across all platforms.[131] It surpassed 6 million units by July 2021, making it the company's acknowledged game.[132] It sold 7 million units by May 2022.[133]

Accolades [edit]

In 2017, Detroit: Become Human being won the honor for "Best of E3" at GameSpot 's Best of E3 Awards,[134] and was nominated for "Best PlayStation four Game" and "Best Risk Game" at IGN 'due south All-time of E3 Awards,[135] [136] and for "Gamble Game" at Hardcore Gamer 'south All-time of E3 Awards.[137]

Yr Award Category Recipients Result Ref.
2016 Best of E3 Game Critics Awards Best Original Game Detroit: Go Human Nominated [138] [139]
2017 Best of E3 Game Critics Awards Nominated [140] [141]
Best Action/Adventure Game Nominated
Gamescom Best RPG Nominated [142]
2018 The Independent Game Developers' Association Awards All-time Action and Adventure Game Nominated [143] [144]
Best Sound Design Nominated
Best Social Game Nominated
Ping Awards Best Console Game Won [145] [146]
Grand Prize Won
Best Graphics Won
Best Screenplay Nominated
Best Soundtrack Nominated
Golden Joystick Awards PlayStation Game of the Twelvemonth Nominated [147] [148]
Best Performer Bryan Dechart equally Connor Won
The Game Awards Best Game Direction Detroit: Become Human being Nominated [149]
Best Narrative Nominated
Best Functioning Bryan Dechart as Connor Nominated
Gamers' Option Awards Fan Favorite Single Player Gaming Feel Detroit: Become Human Nominated [150]
Fan Favorite Character of the Twelvemonth Connor Nominated
Fan Favorite Male Phonation Actor Bryan Dechart as Connor Nominated
Jesse Williams equally Markus Nominated
Fan Favorite Female Voice Actor Valorie Curry as Kara Nominated
Titanium Awards All-time Narrative Design Detroit: Become Man Nominated [151]
All-time Performance in Spanish Luis Bajo as Hank Nominated
Les étoiles du Parisien Best Video Game of 2018 Detroit: Become Human Won [152]
Australian Games Awards Game of the Year Nominated [153]
Action/Adventure Title of the Yr Nominated
RPG of the Year Won
2019 22nd Annual D.I.C.Eastward. Awards Outstanding Achievement in Art Management Nominated [154]
Outstanding Achievement in Original Music Limerick Nominated
Outstanding Achievement in Sound Blueprint Nominated
Adventure Game of the Twelvemonth Nominated
NAVGTR Awards Blitheness, Technical Won [155] [156]
Art Management, Contemporary Nominated
Camera Direction in a Game Engine Nominated
Graphic symbol Pattern Nominated
Control Design, 3D Nominated
Pattern, New IP Nominated
Management in a Game Cinema Nominated
Engineering Nominated
Game, Original Adventure Nominated
Graphics, Technical Nominated
Lighting/Texturing Nominated
Original Dramatic Score, New IP Won
Performance in a Drama, Atomic number 82 Valorie Back-scratch as Kara Nominated
Performance in a Drama, Supporting Clancy Brown equally Hank Nominated
Sound Editing in a Game Cinema Detroit: Go Homo Nominated
Use of Audio, New IP Won
SXSW Gaming Awards Excellence in Blitheness Nominated [157] [158]
Excellence in Technical Achievement Nominated
Excellence in Narrative Won
Excellence in Visual Achievement Nominated
G.A.North.G. Awards Best Original Instrumental "Kara'south Main Theme" Won [159] [160]
15th British Academy Games Awards Artistic Achievement Detroit: Become Human being Nominated [161]
Audio Achievement Nominated
Famitsu Awards Excellence Prize Won [162]
Rookie Award Won
Italian Video Game Awards People's Choice Nominated [163]
Game of the Year Nominated
Best Game Design Nominated
Best Narrative Won
Best Character Connor Won
Best Audio Detroit: Become Human being Nominated
Game Across Entertainment Won
Games for Change Awards Best Gameplay Nominated [164]
Develop:Star Awards Best Narrative Won [165] [166]
All-time Original IP Nominated
Best Innovation Nominated
Best Use of Game Engine Nominated
Japan Game Awards Award for Excellence Won [167]

Notes [edit]

  1. ^ While initially credited every bit a lead writer in interviews,[one] [two] [3] Williams was attributed with "boosted writing" in the video game.[4]

References [edit]

  1. ^ Esteves, Ricardo C. (22 Nov 2017). "Detroit: Becoming Man with lead writer Adam Williams". Gamereactor. Archived from the original on 22 Nov 2017.
  2. ^ McFerran, Damien (14 May 2018). "Detroit: Become Human is the next step in story-driven gaming". Red Bull Games.
  3. ^ a b Brotherson, Corey (23 May 2018). "How Detroit: Become Human'south narrative team brought a world of androids to life". PlayStation Web log. Archived from the original on 23 May 2018.
  4. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation iv). Sony Interactive Amusement. Level/area: Opening.
  5. ^ "Detroit: Get Human being PS4 - PlayStation". PlayStation. Archived from the original on viii April 2017.
  6. ^ a b Muzzle, David (13 June 2016). "Detroit: Go Human New Trailer, New Playable Character Detailed". PlayStation Web log. Archived from the original on 25 July 2016.
  7. ^ a b Rignall, Jaz (16 June 2016). "Detroit: Become Human: Neo-Noir Thriller". USgamer. Archived from the original on 25 July 2016.
  8. ^ Dayus, Oscar (19 June 2017). "How Real-World Issues, Including Terrorism, Affected Detroit: Become Human'south Story". GameSpot. Archived from the original on 21 June 2017.
  9. ^ a b Kollar, Philip (13 June 2016). "Detroit: Go Human being channels Blade Runner in new trailer". Polygon. Archived from the original on 25 July 2016.
  10. ^ a b Benson, Julian (14 June 2016). "In Detroit: Become Human being, At that place'southward a Tonne of Means to Mess Upward a Hostage Negotiation". Kotaku. Archived from the original on 25 July 2016.
  11. ^ Sinha, Ravi (16 June 2016). "Detroit Get Human New Details: ARI 2.0, Dialog Options, QTE And More". GamingBolt.com. Archived from the original on 25 July 2016.
  12. ^ a b c d Carter, Chris (24 May 2018). "Review: Detroit: Go Human". Destructoid. Archived from the original on 24 May 2018.
  13. ^ a b c d Goroff, Michael (24 May 2018). "Detroit: Become Human review". Electronic Gaming Monthly. Archived from the original on 24 May 2018.
  14. ^ a b c d due east Quantic Dream (25 May 2018). Detroit: Get Homo (PlayStation 4). Sony Interactive Entertainment.
  15. ^ a b Crossley, Rob (13 June 2016). "Detroit: Become Human Gameplay Shows Off A Hostage Situation". GameSpot. Archived from the original on 25 July 2016.
  16. ^ a b c d Brownish, Peter (24 May 2018). "On the olfactory organ". GameSpot. Archived from the original on 24 May 2018.
  17. ^ Knauer, Steve (26 June 2017). "Detroit: Become Human being Has "3 Times" the Branches of Heavy Rain Plus New Replay Features". GameZone. Archived from the original on 26 June 2017.
  18. ^ a b c d Hartup, Andy (24 May 2018). "Detroit: Become Human review: "An aggressive, wonderfully executed piece of storytelling"". GamesRadar+. Archived from the original on 24 May 2018.
  19. ^ a b Manenti, Boris (29 May 2018). "David Cage : "Le jeu vidéo est aussi légitime que le livre pour porter des idées"". L'Obs (in French). Archived from the original on 13 June 2018.
  20. ^ Orland, Kyle (27 October 2015). "Sony revels in revealing the PS4's futurity at Paris Games Week". Ars Technica. Archived from the original on 27 October 2015.
  21. ^ a b Plagge, Kallie (25 Apr 2018). "Detroit: Go Human's Best Ideas Disharmonism With Its Storytelling". GameSpot. Archived from the original on 26 April 2018.
  22. ^ a b Farokhmanesh, Megan (12 June 2017). "Detroit: Get Human trailer teases an android revolution". The Verge. Archived from the original on 13 June 2017.
  23. ^ McCaffrey, Ryan (25 April 2018). "Detroit: Become Human DEMO – Behind the Scenes With Director David Cage – IGN First". IGN.
  24. ^ a b Campbell, Colin (17 June 2016). "Detroit: Become Man is a moral puzzle of dangerous options". Polygon. Archived from the original on 17 June 2016.
  25. ^ Moser, Cassidee (fifteen June 2016). "E3 2016: Detroit: Become Human is a Sci-Fi Thriller About Humanity". Shacknews. Archived from the original on 25 July 2016.
  26. ^ a b c d Wallace, Kimberley (24 May 2018). "Detroit: Become Human". Game Informer. Archived from the original on 24 May 2018.
  27. ^ O'Connor, James (fourteen June 2017). "This new gameplay demo for Detroit: Become Human takes u.s. deeper into the robot insurgence". VG247. Archived from the original on 14 June 2017.
  28. ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Broken.
  29. ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: From the Expressionless.
  30. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation iv). Sony Interactive Amusement. Level/area: Jericho.
  31. ^ Quantic Dream (25 May 2018). Detroit: Get Man (PlayStation four). Sony Interactive Amusement. Level/area: Time to Decide.
  32. ^ Quantic Dream (25 May 2018). Detroit: Become Man (PlayStation 4). Sony Interactive Entertainment. Level/area: Spare Parts.
  33. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement. Level/area: The Stratford Tower.
  34. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Capitol Park.
  35. ^ Quantic Dream (25 May 2018). Detroit: Become Homo (PlayStation 4). Sony Interactive Amusement. Level/expanse: Freedom March.
  36. ^ a b c d Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Crossroads.
  37. ^ a b c Quantic Dream (25 May 2018). Detroit: Become Man (PlayStation four). Sony Interactive Entertainment. Level/area: Battle For Detroit.
  38. ^ Quantic Dream (25 May 2018). Detroit: Become Homo (PlayStation 4). Sony Interactive Entertainment. Level/area: Partners.
  39. ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Waiting For Hank.
  40. ^ Quantic Dream (25 May 2018). Detroit: Become Human being (PlayStation 4). Sony Interactive Entertainment. Level/area: The Nest.
  41. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation iv). Sony Interactive Amusement. Level/area: Russian Roulette.
  42. ^ Quantic Dream (25 May 2018). Detroit: Get Human being (PlayStation iv). Sony Interactive Entertainment. Level/area: The Bridge.
  43. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation iv). Sony Interactive Entertainment. Level/surface area: Public Enemy.
  44. ^ Quantic Dream (25 May 2018). Detroit: Become Homo (PlayStation 4). Sony Interactive Entertainment. Level/surface area: Night of the Soul.
  45. ^ a b Quantic Dream (25 May 2018). Detroit: Go Human being (PlayStation 4). Sony Interactive Entertainment. Level/area: Come across Kamski.
  46. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Last Take chances, Connor.
  47. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement. Level/area: A New Habitation.
  48. ^ Quantic Dream (25 May 2018). Detroit: Become Man (PlayStation 4). Sony Interactive Amusement. Level/area: Stormy Nighttime.
  49. ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: On the Run.
  50. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement. Level/area: Zlatko.
  51. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/surface area: The Pirate'southward Cove.
  52. ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Midnight Train.
  53. ^ "Detroit: Get Human Attempts Schrödinger'due south Personhood". Kotaku Australia. 15 June 2018. Retrieved 16 January 2022.
  54. ^ Jones, Helen (28 June 2018). "'Detroit: Become Human': Exploitative and Tasteless". Goomba Stomp Magazine . Retrieved 16 January 2022.
  55. ^ Audureau, William (14 January 2018). "Quantic Dream, un fleuron du jeu vidéo français aux méthodes de management contestées". Le Monde (in French). Archived from the original on 14 Jan 2018.
  56. ^ Goldfarb, Andrew (27 October 2015). "Heavy Rain Dev Announces Detroit: Become Man for PlayStation iv". IGN. Archived from the original on 29 October 2015.
  57. ^ Roberts, David (27 October 2015). "Quantic Dream's robotic tech demo transforms into Detroit: Become Human". GamesRadar+. Archived from the original on 29 October 2015.
  58. ^ Robinson, Martin (seven March 2015). "Introducing Quantic Dream's Kara". Eurogamer. Archived from the original on 21 Feb 2013.
  59. ^ Riaz, Adnan (17 May 2016). "Quantic Dream Posts New Motility Capture Image From Detroit: Get Human". Hardcore Gamer. Archived from the original on 25 July 2016.
  60. ^ McWhertor, Michael (27 October 2015). "Quantic Dream reveals Detroit (and the render of 'Kara') for PS4". Polygon. Archived from the original on 21 November 2015.
  61. ^ Cage, David (27 October 2015). "Quantic Dream's Latest Game Detroit Revealed, Exclusive to PS4". PlayStation Weblog. Archived from the original on 29 October 2015.
  62. ^ Simpkins, Jen (xx September 2016). "David Cage believes Ex Machina was "inspired by Kara"". GamesRadar+. Archived from the original on 1 June 2017.
  63. ^ McAllister, Gillen (22 June 2017). "Detroit: Become Human being creator David Muzzle tells usa how to build the perfect android". PlayStation Web log. Archived from the original on 23 June 2017.
  64. ^ Eadicicco, Lisa (23 Apr 2018). "'Detroit: Become Human' Forces You to Make Difficult Choices — Every bit an Android". Time. Archived from the original on 28 Apr 2018.
  65. ^ Paget, Mat (15 June 2016). "Detroit: Become Human Managing director on Being Respectful to Real Cities in Games". GameSpot. Archived from the original on 25 July 2016.
  66. ^ Kato, Matthew (28 October 2015). "David Cage On Detroit: Become Human – 'Nosotros Didn't Desire To Practice Sci-Fi'". Game Informer. Archived from the original on 30 October 2015.
  67. ^ Watters, Chris (xiv June 2016). "Kinda Funny Interviews David Cage at E3 2016". GameSpot.
  68. ^ Marchiafava, Jeff (27 Oct 2015). "Quantic Dream Reboots Kara In Detroit: Become Man". Game Informer. Archived from the original on 29 Oct 2015.
  69. ^ Makuch, Eddie (26 September 2015). "Quantic Dream'south PS4 game "very, very different" says Cage". GameSpot. Archived from the original on 12 April 2015.
  70. ^ a b c Parker, Laura (16 February 2018). "A Videogame Developer Who Finds Power in Pathos". Wired. Archived from the original on 16 March 2018.
  71. ^ a b Inside PlayStation (xviii August 2016). Detroit: Become Human - Warum eure Entscheidungen wichtiger sind, als je zuvor. YouTube.
  72. ^ Staff (2 July 2012). "David Muzzle on Kara, movie house, and the time to come of games". Edge. Archived from the original on 31 May 2013.
  73. ^ a b McCaffrey, Ryan (19 April 2018). "Detroit: Go Human – All Our Newest Info – IGN First". IGN.
  74. ^ Batchelor, James (26 October 2016). "Cage: "Games should be near what players feel, not what they practice"". GamesIndustry.biz. Archived from the original on 1 June 2017.
  75. ^ Palumbo, Alessio (6 July 2017). "Cage: I Tried To Put In A Selection Each Time It Was Possible; There Won't Exist Fume & Mirrors in Detroit". Wccftech. Archived from the original on 1 August 2017.
  76. ^ "Just Homo". GamesTM. No. 194. February 2018. p. 35.
  77. ^ "Unlocking the cage door". PlayStation Official Magazine – U.k.. No. 139. September 2017. p. 10.
  78. ^ Quantic Dream [@QUANTIC_DREAM] (8 September 2017). "Performance & Motion capture: check!" (Tweet) – via Twitter.
  79. ^ Saunokonoko, Marking (4 December 2017). "'Agonizing' PlayStation game with gratuitous domestic violence plot shocks advocacy groups". Nine News. Archived from the original on 4 December 2017.
  80. ^ Cinematic Gaming (6 June 2018). DETROIT Get HUMAN - Making of the Game: Full Documentary (with actors interviews). YouTube.
  81. ^ Cage, David (12 June 2017). "Detroit: Get Human — Third & Terminal Playable Character Profiled". PlayStation Weblog. Archived from the original on 14 June 2017.
  82. ^ Riaz, Adnan (ii March 2018). "New Detroit: Go Human Characters Revealed, Lance Henriksen Joins Bandage". Hardcore Gamer. Archived from the original on five April 2018.
  83. ^ Groth-Andersen, Magnus (5 March 2018). "New characters in Detroit: Become Man revealed". Gamereactor. Archived from the original on xiv April 2018.
  84. ^ Cage, David (22 March 2018). "Detroit: Become Human — Three Characters, One Story". PlayStation Blog. Archived from the original on 23 March 2018.
  85. ^ Jackson, Alex (13 April 2018). "New Video Highlights Trifecta of Composers Bringing Music To Detroit: Get Homo". GamingBolt.
  86. ^ Remington, Kate (half dozen June 2018). "Philip Sheppard's Cello Gives Kara A Voice In 'Detroit: Become Homo'". WSHU. Archived from the original on 7 June 2018.
  87. ^ "Detroit: Become Human". Synchron Phase Vienna. Archived from the original on 7 June 2018.
  88. ^ a b de Fondaumiere, Guillaume (23 April 2018). "Detroit: Become Human Goes Aureate, Demo Tomorrow". PlayStation Web log. Archived from the original on 23 April 2018.
  89. ^ Kohler, Chris (27 Oct 2015). "David Cage's Captivating Android Finally Has Her Game: Detroit". Wired. Archived from the original on 29 October 2015.
  90. ^ Dayus, Oscar (19 June 2017). "Detroit: Get Human Volition Release In 2018". GameSpot. Archived from the original on 20 June 2017.
  91. ^ Manzullo, Brian (thirty October 2017). "'Detroit: Become Human being' ready for spring 2018 release on PlayStation 4". Detroit Free Press. Archived from the original on one November 2017.
  92. ^ Cage, David (1 March 2018). "Detroit: Go Homo Launches May 25". PlayStation Web log. Archived from the original on 3 March 2018.
  93. ^ Reed, Chris (27 March 2018). "A Complete Guide to Detroit: Get Human'due south Preorder Bonuses". IGN. Archived from the original on 29 March 2018.
  94. ^ Dutton, Fred (22 June 2018). "Detroit: Become Human Soundtrack Now Available to Stream". PlayStation Web log. Archived from the original on 23 June 2018.
  95. ^ Yin-Poole, Wesley (4 Dec 2017). "Detroit: Become Human being under burn down for controversial domestic corruption scene". Eurogamer. Archived from the original on four Dec 2017.
  96. ^ "ten Best Detroit: Become Man Characters, Ranked". ScreenRant. 27 Apr 2021. Retrieved 12 January 2022.
  97. ^ Riaz, Adnan (eleven Dec 2017). "Detroit: Become Human Star Defends Controversial Domestic Violence Scene". Hardcore Gamer. Archived from the original on 10 Jan 2018.
  98. ^ Quantic Dream (25 May 2018). Detroit: Become Man (PlayStation four). Sony Interactive Amusement. Level/area: The Earnest.
  99. ^ Glagowski, Peter (17 May 2018). "Sony Nihon promotes Detroit: Become Man with a mini-moving-picture show". Destructoid. Archived from the original on 21 May 2018.
  100. ^ "Detroit: Get Human Gets Launch And Kamski Trailers". Siliconera. 22 May 2018. Archived from the original on 23 May 2018.
  101. ^ Romano, Sal (23 May 2018). "Detroit: Become Man 'Chloe' brusk". Gematsu. Archived from the original on 23 May 2018.
  102. ^ Webster, Andrew (20 March 2019). "Quantic Dream is bringing PlayStation games like Detroit and Heavy Rain to Epic's PC store". The Verge. Archived from the original on 21 March 2019.
  103. ^ Sarkar, Samit (20 March 2019). "Detroit: Become Man, Heavy Rain, Across: Two Souls coming to PC this twelvemonth". Polygon.
  104. ^ "Detroit: Become Human | Download and Buy Today". Ballsy Games Store . Retrieved 20 January 2022.
  105. ^ Fingas, Jon (19 Nov 2019). "'Detroit: Become Human' is coming to PC on December 12th". Engadget. Archived from the original on 20 Nov 2019.
  106. ^ McAloon, Alissa (five Baronial 2020). "Steam launch helps push Detroit: Get Man past five one thousand thousand li". Game Developer . Retrieved nineteen December 2021.
  107. ^ "Detroit: Become Human on Steam". store.steampowered.com . Retrieved nineteen Dec 2021.
  108. ^ a b "Detroit: Become Man PC". Metacritic.
  109. ^ a b "Detroit: Go Human PlayStation 4". Metacritic. Archived from the original on 22 June 2018.
  110. ^ a b c Tamburro, Paul (24 May 2018). "Detroit Become Human Review – Rage Inside the Automobile". Game Revolution. Archived from the original on 24 May 2018.
  111. ^ a b c O'Brien, Lucy (24 May 2018). "Detroit: Become Human being Review". IGN. Archived from the original on 24 May 2018.
  112. ^ a b c Ahern, Colm (24 May 2018). "Detroit: Become Human review". VideoGamer.com. Archived from the original on 24 May 2018.
  113. ^ Dealessandri, Marie (one June 2018). "May charts: God of War remains at No.ane, Nintendo continues to go from force to forcefulness". MCV. Archived from the original on eight June 2018.
  114. ^ Phillips, Tom (29 May 2018). "Detroit: Get Human beats State of Decay 2". Eurogamer. Archived from the original on 29 May 2018.
  115. ^ De Meo, Francesco (30 May 2018). "Detroit Become Human Is The Biggest QD Launch Ever; Squad Working On Several Projects". Wccftech. Archived from the original on 30 May 2018.
  116. ^ Barker, Sammy (three June 2018). "Detroit: Become Human Is Quantic Dream's 'Most Successful' Game So Far". Push Foursquare. Archived from the original on 3 June 2018.
  117. ^ Grubb, Jeff (21 June 2018). "Detroit: Get Human is Quantic Dream'southward best game launch ever". GamesBeat. Archived from the original on 22 June 2018.
  118. ^ Chan, Stephanie (21 June 2018). "May NPD 2018: Country of Decay'due south second act chews its manner to the top". GamesBeat. Archived from the original on 22 June 2018.
  119. ^ Dutton, Fred (8 June 2018). "Detroit: Become Human debuts at #1 on the monthly PlayStation Shop chart". PlayStation Blog. Archived from the original on 9 June 2018.
  120. ^ a b "Crash Bandicoot N. Sane Trilogy returns to Uk number i – Games charts 30 June". Metro. 2 July 2018. Archived from the original on 3 July 2018.
  121. ^ Romano, Sal (30 May 2018). "Media Create Sales: five/21/eighteen – 5/27/18". Gematsu. Archived from the original on 31 May 2018.
  122. ^ Romano, Sal (6 June 2018). "Media Create Sales: 5/28/xviii – vi/3/eighteen". Gematsu. Archived from the original on 7 June 2018.
  123. ^ Hebblethwaite, Luke. "World cup fever helps drive 'FIFA 18' back to the top spot". UKIE. Archived from the original on four June 2018.
  124. ^ Debes, Florian (10 June 2018). "Quantic Dream savoure son meilleur démarrage". Les Echos (in French). Archived from the original on 11 June 2018.
  125. ^ Handrahan, Matthew (eleven June 2018). "Dontnod's Vampyr is the UK's number 1 game". GamesIndustry.biz. Archived from the original on 12 June 2018.
  126. ^ Romano, Sal (20 June 2018). "Media Create Sales: vi/xi/eighteen – 6/17/18". Gematsu. Archived from the original on 21 June 2018.
  127. ^ Harradence, Mike (3 August 2018). "Detroit: Become Human hits i.five one thousand thousand players". VideoGamer.com. Archived from the original on 3 August 2018.
  128. ^ Minotti, Mike (12 Dec 2018). "Detroit: Get Homo sales pass ii million copies". GamesBeat. Archived from the original on 12 December 2018.
  129. ^ Takahashi, Dean (29 January 2019). "Why NetEase and Quantic Dream are teaming upwards for games on multiple platforms". GamesBeat. Archived from the original on 31 March 2019.
  130. ^ Quantic Dream [@Quantic_Dream] (3 October 2019). "Nosotros are delighted to announce that Detroit: Become Man has at present sold in excess of 3 million units on PS4 worldwide!" (Tweet). Archived from the original on viii Oct 2019 – via Twitter.
  131. ^ "DETROIT: BECOME HUMAN™ SURPASSES v MILLION UNITS SOLD WORLDWIDE Across ALL PLATFORMS FOLLOWING DEBUT ON STEAM". Gamasutra. iv August 2020. Archived from the original on 19 August 2020.
  132. ^ Makuch, Eddie (21 July 2021). "Detroit: Become Homo Sells 6 Million Copies, Becomes Quantic Dream's Best-selling Game". Gamespot. Archived from the original on 22 July 2021. Retrieved 24 July 2021.
  133. ^ "Detroit: Become Human Sales Surpassed 7 Million Copies". lxxx.lv . Retrieved 24 May 2022.
  134. ^ @SonyXDevEurope (xiv June 2017). "Well done @QUANTIC_DREAM for this award win for #DetroitBecomeHuman thanks @gamespot" (Tweet). Archived from the original on 15 June 2017 – via Twitter.
  135. ^ Staff (13 June 2017). "All-time of E3 2017 Awards". IGN. Archived from the original on sixteen June 2017.
  136. ^ Staff (13 June 2017). "Best of E3 2017 Awards". IGN. Archived from the original on 22 June 2017.
  137. ^ Staff (21 June 2017). "Best of E3 2017 – Twenty-four hours Three: Fighter, Adventure, RPG, Shooter, Action". Hardcore Gamer. Archived from the original on 22 June 2017.
  138. ^ Hussain, Tamoor (29 June 2016). "All of 2016's Best of E3 nominees". GameSpot. Archived from the original on 25 July 2016.
  139. ^ Pereira, Chris (five July 2016). "Here Are E3 2016'south Game Critics Award Winners". GameSpot. Archived from the original on 10 July 2016.
  140. ^ Keefer, John (26 June 2017). "Ubisoft Rakes In 14 Nominations for E3 2017 Game Critics' Awards". Shacknews. Archived from the original on 26 June 2017.
  141. ^ Dayus, Oscar (28 June 2017). "Mario Dominates E3 2017 Game Critics Awards, Total List Of Winners Revealed". GameSpot. Archived from the original on 28 June 2017.
  142. ^ "gamescom 2017 – These are the gamescom award nominees". Gamescom. 21 August 2017. Archived from the original on eight October 2018.
  143. ^ Stephenson, Suzi (nineteen September 2018). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Clan. Archived from the original on 22 September 2018.
  144. ^ "2018 Winners". The Independent Game Developers' Clan. 1 November 2018. Archived from the original on 3 Nov 2018.
  145. ^ "Les lauréats des Ping Awards 2018". Ping Awards (in French). Archived from the original on 14 November 2018.
  146. ^ "Nommés aux Ping Awards 2018". Ping Awards (in French). Archived from the original on 16 November 2018.
  147. ^ Hoggins, Tom (24 September 2018). "Gold Joysticks 2018 nominees announced, voting open at present". The Daily Telegraph. Archived from the original on 8 October 2018.
  148. ^ Sheridan, Connor (16 November 2018). "Aureate Joystick Awards 2018 winners: God of War wins big simply Fortnite gets Victory Royale". GamesRadar+. Archived from the original on 16 Nov 2018.
  149. ^ Crowd, Dan (seven December 2018). "The Game Awards 2018: All the Winners". IGN. Archived from the original on 7 Dec 2018.
  150. ^ "2018 Gamers' Option Awards - Gaming Nominees". Gamers' Choice Awards. Archived from the original on thirty December 2018.
  151. ^ "Titanium Awards 2018". Fun & Serious Game Festival. Archived from the original on vii July 2019.
  152. ^ "Etoiles du Parisien : les 28 talents qui ont illuminé l'année 2018". Le Parisien (in French). 22 Dec 2018. Archived from the original on 31 December 2018.
  153. ^ "Meet the latest news". Australian Games Awards. Archived from the original on 31 December 2018.
  154. ^ Makuch, Eddie (10 Jan 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Archived from the original on 12 January 2019.
  155. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019.
  156. ^ "Winner list for 2018: God of War breaks record". National Academy of Video Game Trade Reviewers. 13 March 2019. Archived from the original on 14 March 2019.
  157. ^ Trent, Logan (11 February 2019). "Hither Are Your 2019 SXSW Gaming Awards Finalists!". South past Southwest. Archived from the original on 14 February 2019.
  158. ^ Khan, Zarmena (17 March 2019). "God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards". PlayStation LifeStyle. Archived from the original on 18 March 2019.
  159. ^ Lagumbay, Emmanuel (14 February 2019). "2019 M.A.N.Grand. Awards Finalists". Game Sound Network Guild. Archived from the original on xvi Feb 2019.
  160. ^ Fogel, Stefanie (21 March 2019). "'God of War' Wins Half-dozen Thousand.A.N.K. Awards, Including Sound of the Twelvemonth". Variety. Archived from the original on 22 March 2019.
  161. ^ Fogel, Stefanie (xiv March 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on xiv March 2019.
  162. ^ "【速報】ファミ通アワード2018 ゲーム・オブ・ザ・イヤーは『モンスターハンター:ワールド』と『大乱闘スマッシュブラザーズ SPECIAL』がダブル受賞!(大賞受賞画像・コメント追加)". Famitsu (in Japanese). 5 April 2019. Archived from the original on 5 April 2019.
  163. ^ "Italian Video Game Awards". Italian Video Game Awards. Archived from the original on 12 April 2019.
  164. ^ McAloon, Alissa (30 May 2019). "Detroit: Become Human, Nintendo Labo among Games for Change Awards Finalists". Gamasutra. Archived from the original on 31 May 2019.
  165. ^ Blake, Vikki (16 May 2019). "Shortlist for Develop:Star Awards 2019 revealed". MCV. Archived from the original on 19 June 2019.
  166. ^ Blake, Vikki (11 July 2019). "Here are this year's Develop:Star Awards winners". MCV. Archived from the original on 13 July 2019.
  167. ^ Craddock, Ryan (13 September 2019). "Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019". Nintendo Life. Archived from the original on 16 September 2019.

External links [edit]

  • Official website
  • Detroit: Become Human at IMDb
  • Detroit: Become Human at MobyGames

granthamvanderch.blogspot.com

Source: https://en.wikipedia.org/wiki/Detroit:_Become_Human

0 Response to "Detroit Become Human Strengths and Weaknesses Funny"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel